Honey select acc summon ring mods download






















Core code not written by me. A harmony version of Plasticmind's 4k patch. This means that it doesn't replace any dll files. Some small features like bloom are not edited in this version yet because who uses bloom right. This was supposed to be a fully featured settings menu for necklook but at the moment it is just a small tweak to make the character look at the camera similar to how it is in PlayHome. Still a work in progress so there may be a few neck twisting glitches remaining. Skip to content.

This repository has been archived by the owner. It is now read-only. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Hahaha… ha… A […]. These are mostly in the swimsuit category. And with this we have the last release of , or the first of I feel pretty good about it considering I started experimenting midway.

Speaking of which, you might be a bit surprised on just how many parts […]. New stuff coming up soon. Super useful feature if you ask me: hit "right ctrl" on your keyboard to open the debug console and press "Clear AssetBundle Cache". The next time you load your item, this will force the game to read the file from the disk and not take it from its memory.

Delete confirmation dialog is smaller now. Delete confirmation dialog can also appear when using the "Delete" key can be configured separately from the workspace button, disabled by default. The animation speed field in Neo now has more decimals displayed. Removed the limit on character and coordinate name in the maker. It is now possible to parent characters to anything without any issue.

Minor optimization for facial expressions probably too small to be noticeable. Added a new field in the config file for Items FK nodes color. Fixed a bug preventing users to save coordinates in subfolders. Small optimizations with GenericFK. For those who use the main game, the girls in subfolders will now appear correctly in the room editor. Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfolders color can be changed in the config file.

FK nodes can be colored in the config file as well. Added a search bar for the Workspace in Neo. Text fields representing the coordinates of an object in Neo can be dragged around for precise positioning. Left Shift and Left Ctrl can be used to speed up or slow down the process respectively. You can now cycle through clothes the lazy way thanks to two buttons next to the lists. The bug regarding Generic FK enabling after loading a scene or copying an object is now fixed.

The camera speed modifiers now also work when moving the camera with the keyboard. Even more optimizations in the chara maker thank you henk for that! Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game don't ask me where that version comes from, I don't know myself. This option means that UI elemens will be created over multiple frames while the user is doing something else.

It aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. Async Loading is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. The vanilla color picker is now compatible with HDR colors!

It's more complicated than this, but basically, it means that objects can have colors brighter than white yes it's possible. How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster like pupils for example.

Feel free to experiment with it. Objects are not unselected anymore when using the "Move Copy" feature in Neo. The F key can now snap the camera to any type of node selected not just the character root node. UI resize is now handled properly when the user resizes the window if you have the mod for.

Ability to reload a unity3d file without restarting the game. Where did version 1. Multiple bugs related to the character maker were fixed. Optimized Neo items lists. Search bar for said lists. Generic FK. Negative scale values for Neo. Fixed some minor UI bugs. Added the possibility to change the default character in the chara maker. Minor UI improvements for Neo. This plugin simply extends the number of accessory slot you can get to I don't know honestly, the only limit is your computer power!

But then I hear you saying, "Why should I use this instead of the summon ring? In short, it means you can have an outfit with 20 accessories, another one with 12, and another one again with 50! In addition to extending vanilla slots, this plugin also has some unique features described just below. Features Removes the limit of 10 accessories per outfit. More attachment points for your accs: more than new points! Some are more useful than other, I'll let you discover them by yourself.

A Guide Object just like in Koi that helps positioning accessories. Data is persistent. Compatible with HSUS search bar. If you want to add an accessory, there is a dedicated button at the end of the acc list. For the additional attach points, you can find them in the "Position" tab of the accessory slot.

Otherwise, everything is the same as vanilla. Fixed a bug where accessories were not saved if they were copied from an additional to a vanilla slot. The "Copy Clothing Set" menu in chara maker is now compatible with additional slots. Advanced options for lights in Neo. It's a very simple but super cool mod for people who want finer control over lights.

Features Each of the following options can be changed per light : Shadow strength Shadow bias: useful for fixing "shadow acne" artifacts. Shadow normal bias: same as above. Shadow near plane: advanced feature, this determines how close to the shadows will stop being rendered from an object.

Culling mask: advanced feature as well, and if you don't know what this is it means it's not useful to you. Additionally, the global shadow distance can be changed as well.

Add a light. Go to the "Anim" tab. Move the sliders with passion. Added a "Shadow Distance" slider to the Camera Light menu. This value is usually changed to make sure certain objects in the distance receive shadows. This mod allows you to fine tune the fog in NEO. Features Fog color. Two types of fog height based and distance based, can be used at the same time. Fog density. Alternative rendering: with this enabled, fog can be rendered above transparent objects without, it's rendered before those.

Data is saved with the scene. Play around with the buttons and sliders it has a "Reset" button if you mess something up. Fixed a bug where disabling Depth of Field would make the fog disappear when using Alternative Rendering. Minor UI behaviour fixes. With simpler words, this is what it can do: Features Can change the color of an object even if it's not colorable. Can change how shiny an object is even if it's not colorable.

Individual settings for each texture. Textures can be dumped to the disk only in. PNG format. Change the renderqueue of a material. Change the RenderType tag. Can change the shadows properties of an item Cast Shadows, Receive Shadows. Disable Renderers altogether. Also compatible with Projectors! Comes with 4 different projector studio items more on that later. Every change is saved in the scene file.

Additionally, this plugin can be used to prototype your mods if you're a modder. Select one or more materials on the left. Have fun messing with all those properties. As stated earlier, the plugin comes with projectors, here is an example of use: In this picture, red is blend, blue is add, green is multiply and black is sub. For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that. Fixed a bug where saving with a missing texture would prevent saving RE changes.

This basically means that RendererEditor is now extremely fast at loading your texture folder its slow only the first time. Minor improvements and fixes on auto resizing. New field: Reflection Probe Usage for each renderer. Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes. Mipmaps should be correctly generated for textures loaded. The "Transparent border" setting forces your texture to have transparent borders somewhat similar to the "Border mipmaps" setting in Unity.

The "Compressed" setting makes the texture compressed and can save memory it is recommended not to disable it but it can also create unwanted artefacts. A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes.

A new "Include shaders" checkbox, enable filtering with shader names. A new "Only active" checkbox, hides disabled Renderers. A new "Only dirty" checkbox, hides unchanged Renderers. Memory usage improvements. Various UI improvements. Various behaviour improvements.

RendererEditor is now compatible with Projectors! More info on what projectors are here english and here japanese. The plugin also comes with four different projectors studio items: Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel.

Add: the projected color is added to the color below making things very bright. Multiply: the best one in my opinion, the projected color multiplies the color below. Sub: the projected color is subtracted from the color below. Added a "low memory" mode that disable texture preview but also reduce loading times and memory usage. Enable it in the modprefs by setting "previewTextures" to "0" under the "RendererEditor" area. It is now possible to edit the "RenderType" tag of a certain material.

The materials have their own search bar. The texture explorer has a button to unload unused textures in order to free some ram. Using "No texture" on a material does not crash the plugin anymore upon saving the scene. Minor UI and behaviour improvements. This kind of conflict could lead to additional data being lost. Basically, doing this is asking for troubles: don't do it. Improved the texture explorer: the display now follows the structure of your folder. This means that files are grouped into their respective folders and subfolders.

Also, the plugin won't load a certain texture until you decide to navigate to it. TL;DR: loading and memory improvements. More camera slots and a new UI to change its properties manually. Features More camera slots. New UI to change the position, rotation and distance of the camera manually for maximum precision. Scroll to navigate through the expanded list of cameras. Open the menu by clicking on the camera icon at the left of the list. Change the values you want.

The objective here was to make the game more consistent with the use of the Standard shader as much as possible. Also, it adds more features for those who are dedicated to make their game look better.

Pros and cons and also a list of features Pros: Amazing new hair shader with anisotropic reflections! Really, it's super cool guys.

A more consistent look for your game. This means that items, clothes and character will react better with their environment. A different specular algorithm. If you like making your waifu's skin super shiny, you will probably like that. If you don't want a certain type of object to be changed, you can configure that in modprefs.

This feature is quite experimental so it's disabled by default. Disabling this makes the hair use a more traditional shader leave it enabled, it's good. Some objects just look better. It also looks great even if you don't have LRE.

Cons: Some objects just look worse. Because they weren't configured correctly to begin with, and no I cannot fix that. However, if I can't fix something in the plugin itself, there is a good chance it can be repaired by changing the mod via SB3U. Doesn't work very well with the current Wet skintex. Unfortunately, this is not something that can only be fixed by changing the skintex itself or making a brand new one. This can be considered a graphic enhancement mod, and since it changes the skin and the hair, you'll have to adjust them on your characters.

Again, this kind of mod is very subjective, so if you don't like what it does to your game, uninstall it, don't just keep it because "Joan did that, I must have it". You put the dll where it needs to be put. That's all. Have fun.

The ways hair are handled was slightly changed, this might or might not fix certain hair that were "buggy" yes, I know, this sentence is very vague but I can't explain more without going into too much details. Face blush and cum now have a dedicated shader. This was made to fix the color difference that would happen between the body and the head when using a projector from RendererEditor on the neck part. The animated two colors shader is now replaced as well mech parts are affected for example.

Fixed certain items using the Two Layers Culloff Cutout shader hopefully it didn't break something else. Some transparent items fixed. Pubic hair being displayed weirdly and conflicting with other clothes fixed. Fixed certain items using the two colors shader. Fixed certain items using the two layers shader.

Reduced the skin detail intensity to something more consistent. Fixed a bug that made certain items completely disappear the body juice or tears level 3 for example. Added an experimental way to "fix" the depth of field and other screen effects for hair. This option is disabled by default but can be enabled by activating "fixHairDOF" in modprefs. Fixed a bug in the anisotropic hair shader: Intensity and Shine Color have a more consistent behaviour now, which makes certain hair that were considered buggy less shiny.

If you're using those I'm sorry, you'll have to tweak them again I'm afraid. If not, you're good to go vanilla and vanilla looking hair don't seem to be affected too much. This mod allows the user to link objects together that shouldn't be linkable using the vanilla way. More robust Timeline compatibility. New "Link Scale" feature. This mod takes a sequence of screenshots at a constant rate and transform them into a video file. Also has a built-in BMP screenshot plugin.

Framerate can be configured and stays constant even if you have a potato PC. Can record until the user is tired or can be limited to stop automatically so you can take a coffee while it's rendering.



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