Victoria 2 mod download instructions
This mod changes the graphics of the game to make it nice and crispy, adding emojis, and generally making for a more cursed experience overall. This mod is also on ModDb. This mod is theoretically compatible with any mod that doesn't change a significant amount of Victoria 2's graphics. If you have ideas to make the mod more cursed, or fix any potential bugs, feel free to create an issue here, message any of the contributers on Discord, or create a pull request with the changes in.
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We have a few submods: Direct Immigration - Adds two new buildings and inventions to enable them if you wish to use them. These buildings, along with decisions enabled through Options decisions, can be used to move pops around where you want them.
Country Endonyms - Changes country names to be in the countries' own native languages or a latin alphabet compatible transliteration due to the limitations of the Victoria 2 engine HFM Style Culture Colors - Currently in the base mod culture colors in Europe have been changed to reflect how close certain languages are to each other.
This rolls back that change to the HFM style of culture colors for cultures inherited from HFM Statehood Mechanic WIP - Disables the base game mechanic of transformation of colonies to states when they reach a certain percentage of accepted culture bureaucrats.
Instead, this adds decisions specific to each state which is colonial at game start regarding when it can be made a state, so as to more realistically represent the spread of direct authority and prevent the UK from building factories across Africa in If you like to spice up your game with your favourite graphic submod, it will likely not work properly on TGC, as this mod has an entirely new map.
About a general overhaul mod that combines the best VIcky 2 mods. Resources Readme. Releases 6 tags. Packages 0 No packages published. You signed in with another tab or window.
Increase your literacy to increase your developmental levels. Gridlocked Legislature can be removed by passing an Executive Order or by making your pop majority ideology the same as your ruling party ideology.
I don't release a full changelog because there are far too many changes per version so summarising the key ones is more pragmatic. Intellectuals consume integrated circuits as a luxury goods so as to stimulate demand until computers are unlocked. Republican dictatorships cannot appoint ruling parties so as to avoid cheesing of historical events where the player can take the preferred option without suffering the consequence of getting a different ruling party by appointing it subsequently.
Accepting a Containment, Dismantle CB, install gov or cut down to size CB will trigger an unconditional surrender of the country.
Personal Union system for monarchies so when the monarch dies in the parent country, the monarch changes as well for all related monarchies. Development levels now increase sequentially per event and can decrease if no occasional investment is made. Tweaked blocs alignment system so any ideology can join the NAM bloc. As a consequence, Yugoslavia can now join the NAM. A third party GP can now unite a divided Germany and Korea if the divided states have the same government type and one of the states is a puppet of the GP and the other in the sphere of the same GP.
If both are independent then the divided states themselves can unite automatically. Fixed bugs in African superstate formation decisions. CWE music files : This Moddb version includes the music add-on pack.
Github link: While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date dev version of the mod. Notice: 1. Version 1. Liferating now increases pop growth rate. Overpopulated Nation modifiers kick in at a much lower state number.
Techs, minus inventions, have been reviewed. Reviewed reforms and added a new one - penal reforms.
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